#pragma once
#ifndef OBR_PERSPECTIVECAMERADATA_H
#define OBR_PERSPECTIVECAMERADATA_H

#include "../DScommon.h"

namespace OBR
{
struct PerspectiveCameraData
{
    float3 U, V; // represent left / top direction, ranging [0, 1]
    float3 W;    // represent direction to top-left corner
    float3 orig; // camera origin
    float znear, zfar;
};
} // namespace OBR

#endif
